Manga’s most beloved creators often have stories as colorful as their comics. In rare interviews and magazine specials, these artists have revealed the strange twists of fate, inspirations, and struggles behind their hit series.
Here we dive into the creative backgrounds of some of the world’s most famous mangaka – how they conceived One Piece, Dragon Ball, Sailor Moon, Yu☆Yu Hakusho, Attack on Titan, Ranma ½, Bleach, Naruto, the CLAMP collective works (like Cardcaptor Sakura), and Slam Dunk/Vagabond.
You’ll learn how they first got the ideas for their iconic characters and worlds, what personal experiences or pop-culture influences drove them, and even some spicy insider anecdotes – editor battles, health crises, bizarre fan incidents, and marriage proposals – that rarely make it into Western fandom lore.
This is a deep dive into the origins and lesser-known stories of the artists behind the manga we love, with quotes from Japanese and English interviews and plenty of sources to back them up.
Editors, Egos, and Epic Fails: The Real Drama Behind Manga’s Most Iconic Works
Eiichiro Oda (One Piece)
Eiichiro Oda’s smash hit One Piece began with a boyhood obsession with pirates and adventure. Oda explained that he “liked pirates” from a very young age and even idolized the anime Vicky the Little Viking, which featured a pirate protagonist.
This childhood fascination straightaway inspired One Piece’s pirate hero and world. In interviews Oda frequently credits mundane life for sparking ideas: for instance, he says the idea of Luffy’s stretchy Gum-Gum Devil Fruit came from his own laziness – he “often wish[ed] my hands could stretch out very far, like rubber, so [I’d] be able to get stuff without leaving [my] chair.”
In fact, Oda describes that he thinks of story plots only when he’s exhausted – “I think of the plots and scenes when I’m tired,” he told Shonen Jump.
“The only way to come up with new ideas is to think about it a lot without sleeping or eating. … You can only really come up with ideas at the absolute limit. I am completely exhausted.”
His legendary work ethic – often drawing through the night – means his characters’ quirks often trace back to his real life. For example, Oda admitted he’d love Nico Robin’s power to sprout extra arms, since he sometimes fantasizes about having more hands to finish his work faster.
Early in One Piece’s life, Oda thought the manga would be a short series. In a 2014 interview, Oda laughed that when he started, he planned “about 5 years” of story and never expected it to stretch much past 17 years. But as new arcs and characters kept flowing, One Piece sailed into its third decade.
Oda has remained tight-lipped about ultimate spoilers (even the meaning of the title One Piece is a closely guarded secret), but his interviews do reveal how much of his life seeps into the series.
He works long hours on his own creative process and rarely travels – for example, he’s known to stay in his hometown to draw, and he once nearly fainted from fatigue while drawing a cover illustration.
Behind the scenes, Oda’s journey had its crises, too. In 2014, his first editor, Takanori Asada, recalled a near-disaster from the very early days: Asada accidentally left Oda’s precious One Piece manuscript at a store in Tokyo, a “heart-stopping” error since Shueisha’s policy is immediate firing for lost pages.
Fortunately, it turned up safe, but it underscored how high the stakes were. Oda himself has battled health scares (he suffered a serious heart attack in 2017), yet he continued driving One Piece toward its end.
Throughout, he’s remained cheeky and self-deprecating with fans. As he put it in one interview, “Ever since I was little, I liked pirates. … Then when I grew up, I started drawing a boy who would become a pirate” – and he’s still amazed by the unexpected longevity of his own voyage.
For fans looking to skip the non-canonical arcs, check out our One Piece Filler Guide to streamline your adventure.

Akira Toriyama (Dragon Ball)
Akira Toriyama’s Dragon Ball famously sprang from an early love of martial arts and Chinese mythology. After Toriyama finished his hit comedy Dr. Slump, he wanted to try a kung-fu adventure.
In a chronology he recounted, early in 1983, he “began to think of the plot of Dragon Boy” – the working title that would evolve into Dragon Ball.
His inspiration was Journey to the West, the classic Chinese tale of the Monkey King, mixed with martial arts tropes. In fact, when Toriyama told his editor he wanted to draw a “hero of justice” story, the editor suggested, “Then I’d like a heroine of justice in a sailor suit” – which surprisingly became the seed of Sailor Moon (see Naoko Takeuchi below).
(Later, Toriyama jokingly took credit for that too!) But more directly, Toriyama’s Dragon Ball came together as “a hero story” with bullet-based action – Goku’s name even nodding to Sun Wukong from Journey to the West.
Toriyama is known as a meticulous yet flexible artist. By his own admission, he doesn’t plan out long narratives in detail. An oft-quoted story is that Dragon Ball was originally intended to be a short series, possibly only 8-10 volumes, before he realized its popularity.
In interviews, Toriyama says he usually “goes with the flow” of what feels fun, rather than tightly outlining. He also openly admits he’s not very confident with women or adult drama, which is why even Dragon Ball Z’s more emotional parts are balanced by broad humor.
One famous behind-the-scenes anecdote: Toriyama hates drawing detailed female characters, so he once scribbled a note complaining, “I hate drawing panties” when pressured to draw Chi-Chi in a different outfit!
Fans later discovered he had scribbled an actual note, “No panty” on a drawing, and it became an affectionate in-joke.
Another insider tidbit: Dragon Ball Z: Battle of Gods’s director Toyotaro once told Weekly Shōnen Jump that Toriyama, seeing the success of One Piece, nearly decided to “finish Dragon Ball” in the 1990s, but ultimately didn’t.
Toriyama himself never officially retired – he still occasionally draws one-shots or publicity art – but he did let Dragon Ball go after the anime series.
In interviews, he’s remarked that he felt “done with Dragon Ball” and moved on to other work or hobbies, though fans still idolize every new sketch he posts.
Overall, Toriyama’s origin story is about a laid-back artist who loved kung-fu and classic fiction, and accidentally created one of Japan’s defining action sagas by just “freaking out and drawing what seemed fun”.
For a deep dive into Goku’s Saiyan lineage and how his family history shaped his journey, check out our Goku’s Family Tree blog.

Naoko Takeuchi (Sailor Moon)
Sailor Moon creator Naoko Takeuchi has spoken candidly in interviews about how her own life inspired her magical girl saga – and even surprising personal anecdotes around it.
Takeuchi originally had no grand plan to become a top mangaka; she began submitting stories in high school simply as a way to avoid studying for university exams.
She told Puff magazine that a kind editor noticed her submissions and encouraged her to keep drawing.
She made her official debut as a college student with a short called Love Call, learning the ropes as she went – “it was one painful discovery after the next,” she recalls of those early years.
By 1991, Takeuchi had the idea of a “hero of justice” story with cute girls. In an Animerica interview, she said,
“I’d always wanted to do a story where the heroes of justice prevail, in self-contained episodes. … I thought it might even be better if the heroes were cute girls.”.
This concept flew in the face of standard shojo romance: her friends and editors often told her her manga was “weird,” joking that her blend of superhero action and girl-power was anything-goes.
Takeuchi laughed that Sailor Moon ended up as an “anything-goes shojo manga”.
The spark that turned her heroine into a sailor-suited warrior also came from an editor’s suggestion: in a 1994 interview, she explained that when she told her editor she wanted a hero-of-justice story, he replied, “Then I’d like a heroine of justice in a sailor suit.”
That offhand remark became the basis for her new manga Codename: Sailor V, which she submitted to Nakayoshi magazine, and from there evolved the Sailor Moon team of Sailor Scouts.
Beyond inspirations, Takeuchi’s personal life even crept into manga history. Perhaps the strangest anecdote: in June 1998, roughly ten months after meeting fellow mangaka Yoshihiro Togashi at a Shōnen Jump party, she phoned her editor and casually announced she was quitting her career to get married.
The editor, quite used to her joking, dramatic announcements, finally believed her when she kept her word! (Readers outside Japan still chuckle over how a Sailor Moon artist “just called her boss to quit and get married.”)
Fans in Japan do know this tidbit: Takeuchi’s editor Fumio Osano later admitted he “heard that story many times” before she actually did tie the knot.
Takeuchi has also revealed smaller personal details: she drew on her own romance life in subtle ways (the character Mamoru/Tuxedo Mask is even rumored to have been named after a friend of hers), and after Sailor Moon ended, she faced postpartum depression and eventually wrote only a few short manga.
In interviews, she comes across as thoughtful and sometimes flippant – she once joked about spending money on race cars and jewelry on her blog, which some fans misread as bragging.
But the big takeaways are clear: Sailor Moon’s blend of action, friendship, and feminine charm was born from Takeuchi’s own love of hero stories and a chance editor mandate to put girls in sailor uniforms.
Even her real-life story ended in “happily ever after,” in manga fashion – leaving the manga world to raise children with her husband, Togashi.
For more enchanting adventures like Sailor Moon, don’t miss our Best Magical Girl Anime blog for top picks.

Yoshihiro Togashi (Yu☆Yu Hakusho, Hunter × Hunter)
Togashi’s frenetic series Yu☆Yu Hakusho and Hunter×Hunter both reflect his restless creativity and personal struggles. Early on, Togashi proved he was his own worst critic.
In a semi-autobiographical doujinshi he wrote after YuYu Hakusho ended, he candidly listed the reasons he wanted to quit the series.
He confessed that all-nighters were causing him physical pain – “If I work overnight, I get a sharp pain in my chest. I even thought I might die of overwork.” – and that the weekly deadline grind made him yearn to finish every page alone.
He also bluntly said he wanted to make manga “for my own satisfaction,” rather than constantly reacting to reader polls or editors’ wishes.
In short, Togashi felt he had reached his limit on YuYu Hakusho and requested to end it. (He later used the unused time slot to start Level E in a monthly magazine, so he could draw entirely alone with no assistants.)
Togashi’s health issues are well-documented. He has chronic back pain so severe that during the late YuYu years, he sometimes drew panels while lying flat on his back.
In fact, an old assistant recalled that Togashi would often work in a reclining position. These problems only grew worse, causing the infamous hiatuses during Hunter×Hunter.
But Togashi channeled them into creativity. A 2013 interview in the Hunter×Hunter Volume 0 special reveals how he approached his side-story projects: when asked about writing Kurapika’s origin, he said, “I thought I could finish it quickly, but after a lot happened, I had to shelve it.”.
He admitted that during the Phantom Troupe arc, things got so exhausting that he abandoned the spinoff he had planned. This kind of candor – discussing how fatigue and editorial shifts affect his storytelling – is rare among top mangaka.
Another oft-cited moment: Togashi and Takeuchi’s marriage. Both were at the top of Jump’s ladder, and in 1997, they met at a Shōnen Jump party.
Takeuchi later revealed (in various interviews) two conflicting stories: either Togashi spontaneously proposed so she could relax about work, or an angry, drunken phone call from her prompted him to confess he wanted marriage.
In any case, by mid-1998, she had quit Sailor Moon to marry Togashi – a fact she announced nonchalantly to her editor with the line “I’m getting married and quitting”.
The shockwaves of two of Jump’s hottest authors tying the knot made headlines, though fans have to dig through Japanese sources to learn those behind-the-scenes details.
Despite all this, Togashi pours his energy into weird, wonderful manga. He’s notoriously soft-spoken in interviews but once wrote that he was “showing the public how I was growing up” through Slam Dunk, and in Hunter×Hunter, he lets his “hobbies” drive chapters – whether it’s a page on his pet cats or a cooking recipe by his protagonist.
What stands out are his painful honesty and imagination: from drawing coffin-themed ghost fighters for YuYu to designing the tragic Hunters and Nen system in HxH, Togashi keeps surprising fans with the real-life inspirations behind his fantasy.
For more must‑read titles from Togashi’s catalog, check out our Best Togashi Manga article.

Hajime Isayama (Attack on Titan)
Attack on Titan creator Hajime Isayama conceived his dark fantasy from childhood obsessions and a first one-shot project.
In a 2017 interview, Isayama explained he’d long been fascinated by “giant creatures” – as a kid, he drew dinosaurs constantly and was both terrified and amused by scenes from Jurassic Park.
He says seeing the savage scene where a dinosaur bursts into a bathroom and eats a man lodged in the toilet made a big impression.
Another key influence was the Japanese videogame Muv-Luv Alternative, in which humanity is nearly wiped out by alien monsters.
Isayama says that premise – being hunted down by unknown creatures while barely clinging to survival – became a starting point for the Titans chasing humans.
While still a technical college student in Fukuoka, Isayama treated his Titan idea as a homework assignment. He spent his summer trip to Tokyo submitting a 65-page Attack on Titan one-shot to Kodansha.
There he met editor Shintarō Kawakubo, who vividly recalls first seeing the unpublished pages. Kawakubo told Febri magazine that the story was raw but “there was something grabbing at your emotions from every page… I’d say it was hatred. It left a strong impression on me.”.
In other words, even as a student, work it had a furious energy – Kawakubo literally sensed a “vague sense of hatred in the artwork”. (Isayama himself jokes that both he and Kawakubo shared low blood pressure, which may be why they’re both surprisingly calm talking about such blood-curdling scenes.)
Those one-shot pages paid off: three years later, Attack on Titan began serialization in Bessatsu Shōnen Magazine. Even after gaining fame, Isayama continued to reference his early inspirations.
He often revisited the notion of humanity being “reduced to critically endangered status,” a theme he mentioned was intriguing from Muv-Luv.
The result was a world where even everyday settings (a walled city, a rural farming town) hide nightmarish secrets – all from one man who, as a child, just wanted to draw giant monsters.
In Japan, Isayama made headlines for ending Titan on his own terms. After the final manga chapter, he apologized emotionally to fans at events, saying he knew some would be disappointed, but he had told the story he wanted.
These moments were widely covered by anime media. The AOT series finale sparked massive discussion, and Isayama’s straightforward approach (he even quietly thanked fans on social media for sticking with his “final chapter” vision) only deepened his cult status.
In short, Attack on Titan is as personal for Isayama as his childhood drawings – a lifelong fascination turned into the tale that made him globally famous.
For a closer look at the standout heroes in the final battle, check out our Best Characters From Attack On Titan Season 4, and for the most memorable lines, don’t miss our Attack on Titan Quotes blog.

Rumiko Takahashi (Ranma ½, Inuyasha and more)
Rumiko Takahashi’s career has spanned decades, and her approach to storytelling often sounds wonderfully spontaneous. In recent reprint interviews, she explained that Ranma ½’s gender-bending premise came “as a vision” rather than a fully planned outline.
She said she “always wanted to do a story where he could go back and forth between genders”, but struggled to find the gimmick – until “I had a kind of vision of a bath-house’s cloth entrance sign.”
That moment inspired the cursed spring idea. In her own words, the core idea “just kind of popped into [her] head.”
Once the gender-swap twist was set, Takahashi layered on the plot step by step. She told Kanabits that the cursed spring turned Ranma into an adventure: “When I thought of China, I thought of martial arts,” she laughed, and thus Ranma ½ became a kung-fu rom-com.
Even character design was deliberate: Ranma’s ponytail and Chinese-style clothes were chosen to be “surprisingly unisex,” so that readers would instantly recognize it was Ranma regardless of gender. (She wanted anyone seeing that ponytail to know “they were looking at Ranma.”) This explains the “schoolgirl vs boy fighter” gags – Takahashi built Ranma from the joke itself.
Another behind-the-scenes nugget: Takahashi has mentioned she sometimes draws inspiration from Western media or famous artists.
For example, in Animerica, she confessed that Tuxedo Mask was partly inspired by the Japanese animation heroes Captain Harlock and Chirico (from Armored Trooper VOTOMS) – she deliberately made him a “dark hero” character she herself liked.
This cross-cultural blend (Western fairy-tale style in Mermaid Saga, pop-music influence in Mermaid Saga, etc.) underlies much of her work.
Rumiko’s career itself has had unusual twists. She married (and then later divorced) manga creator Mitsuharu Misawa, and for a long time, she was remarkably private.
Unlike Oda or Takeuchi, she rarely gives interviews, but a few have surfaced with revealing details. One example: she casually remarked in a 2006 interview that she expected to be burned on stakes as a witch after Ranma ½ ended – a self-deprecating joke about hating the idea of retirement.
Fans also know that Takahashi holds the Guinness record as the richest woman in manga, yet she still wrote daily in her little studio (and famously dislikes being called a “celebrity”).
Despite the humor, her behind-the-scenes style is simple: she treats manga like adventures. She even told a New York panel that she feels like a “passenger” to her own stories, letting characters make choices she couldn’t.
In summary, Takahashi’s origin stories are hard to pin down – she finds ideas by just seeing what’s funny. But we do know that for Ranma, the entire premise and character design literally popped into her head in order, one step at a time.
And like with Sailor Moon, there’s a story from her life in there too (Takahashi was a judo club member in college, and later admitted those sports influences found their way into Ranma’s martial arts fights and Slam Dunk’s basketball lines).
Whether drawing shy schoolgirls, half-ape demons, or miniskirted martial artists, Rumiko Takahashi’s manga always bears the stamp of her playful, sometimes impulsive creative process.
For more 90s anime nostalgia alongside Takahashi’s classics, check out our best 90s Anime Blog.

Tite Kubo (Bleach)
Tite Kubo’s Bleach is famous for its stylish art and supernatural squad, but behind the scenes, Kubo learned some hard lessons early on. In an interview, he said his first serialized work (Zombie Powder, 1999) taught him to follow his own instincts.
“The most important thing I’ve learned,” Kubo said, “is to follow my heart and draw what I want. On Zombie Powder, I was still holding back, reacting to my editor’s comments. These days I just focus on staying true to my own style and creating what I want.”.
In other words, after a career misstep, he resolved to please himself rather than second-guess the market. Fans can see this in Bleach: when it faltered in the middle (“the Arrancar arc”), Kubo instead shifted gears and added comedy or changed pacing, often against editorial wishes, just to satisfy his own vision.
Kubo’s interviews are rare, but he has noted that he loves mixing humor into Bleach. He often cited comedic characters (like Yoruichi in cat form) as among his favorites to draw.
One humorous behind-the-scenes trivia: in the early days of Bleach, he actually based the character of Tite Kubo himself in the story (a superfan named “Tite Kubo”) who runs a hand-drawn fan club – Kubo confessed this was a joke at his own expense.
He also has a known quirk: if fans notice how many creative transformations he does with, say, Rukia or Renji’s hair, he’ll laugh and say it’s just something he personally finds hilarious to draw.
Of course, Bleach’s execution ultimately led Kubo to end it earlier than planned. In Japan, he quietly moved on to monthly serialization with Burn the Witch, showing how he constantly reinvents his approach.
But the most important note is his own motto: as he told VIZ Media, he will always “follow his heart” and never stop wanting to do manga his way.
This stubborn independence is very much a behind-the-scenes fact, explaining why Bleach sometimes swerves unpredictably: Kubo simply obeys his own creative whims.

Masashi Kishimoto (Naruto)
Masashi Kishimoto drew Naruto from the ground up based on his younger self’s dreams and failures. In a 2008 interview, he revealed that Naruto Uzumaki’s character began with one simple image: “The only image I had in mind was a character who was a naughty boy.”
He admits Naruto “came out of me rather than me creating him” – Kishimoto was essentially imagining a counterpart for his own childhood.
As it turns out, Kishimoto was a poor student (he ranked 30th in a class of 31) who loved drawing more than studying. He was “completely addicted” to series like Dragon Ball and Akira, and he says Naruto’s perseverance was everything he himself lacked.
“I was the type of poor student who gave up easily,” Kishimoto laughed, “but Naruto hates to lose… I wanted Naruto to be different.” So Naruto’s boisterous, never-quit attitude is rooted in Kishimoto’s own regrets. In Kishimoto’s words, Naruto was “based on [his] self-image of [his] own childhood, but different from how [he] really was.”.
The genesis of Naruto as a manga was also a circuitous path. Kishimoto first won a contest with a short called Karakuri (Mechanism), then published a one-shot in 1997 about a fox-spirit boy also named Naruto.
Two years later, that concept was dramatically reworked into the ongoing series. Early Naruto only shared the name; Kishimoto completely revamped the story.
In the short he had drawn, Naruto was just a prankster fox demon, but by 1999, Naruto was set in a ninja village where a nine-tailed fox had destroyed the Hokage and terrorized the town.
Kishimoto has admitted he actually planned to give the Fox-Demon child plot from the start, but refined exactly how to execute it while writing the series.
Besides his personal connection, Kishimoto’s influences ran to classic shonen and ninja tropes. He cites Akira and DBZ as early idols, which is evident in Naruto’s epic battles and sketchy humor.
One small behind-the-scenes tidbit: he originally drew a girl-protagonist version of Naruto in a pilot (who looks startlingly like Hinata).
Ultimately, he turned Naruto male for Jump’s audience, later creating Sakura and Sakura’s story to give the female lead role.
Later interviews mention that Kishimoto’s editor told him “to make Hinata the heroine” of part of the story – a decision months in the making by 2014. Fans outside Japan may not know this mix of personal and editorial influence that shaped Naruto.
In short, Naruto’s origin is deeply Kishimoto’s: a naughty boy hero dreamed up from his own childhood failures and a love of adventure manga.
His anecdotes about skipping school to draw Dragon Ball or grinding out hundreds of pages of Naruto because he “hated to give up” ring true when you remember that, in his mind, Naruto Uzumaki was essentially a different version of himself – one who could chase his dream all the way to Hokage.
For a lighthearted look at the most beloved characters, don’t miss the Naruto Waifu Tier List.

CLAMP (Creators of Cardcaptor Sakura, xxxHOLiC, etc.)
CLAMP is a rare multi-member manga creative team, so their origin story is different. The group actually began as an all-female doujinshi circle in the mid-1980s, originally with around 11 members.
By 1987, they decided to move from fan works to professional originals. In 1989, CLAMP made its official debut with RG Veda, a mythic fantasy published in the avant-garde shōjo magazine Wings.
That early choice reflects CLAMP’s style: ambitious high-concept stories and elaborate art that stood out from typical shōjo at the time.
CLAMP members themselves have noted that they were driven by their shared love of mythology and experimental stories, which is why RG Veda drew on Hindu epics, Magic Knight Rayearth on mecha tropes, etc.
Because CLAMP is a group (now four members: Nanase Ohkawa, Mokona, Tsubaki Nekoi, and Satsuki Igarashi), their interviews are sparse.
They rarely appear publicly, so outside Japan, fans may not realize how down-to-earth they are. (They often joke that they want to stay “hidden” like their characters.) One unusual fan rumor did swirl in the 2000s: a so-called “mourning” for a CLAMP member who supposedly died and was replaced by another.
This was completely false – CLAMP has officially confirmed all four founding members remain alive and continue working together. That urban legend shows how secretive CLAMP’s personal lives seemed to fans.
Instead of drama, CLAMP is known for versatile storytelling. In interviews, they have emphasized the importance of freedom – for example, they have quietly taken hiatuses to avoid burnout, much like other authors.
A behind-the-scenes curiosity: CLAMP tends to recycle characters across series (Meguruo Hinamori’s Shameimaru Aya appears, with permission, in a CLAMP manga after her own series ended, thanks to CLAMP’s collaboration with other creators).
Also, one CLAMP profile mentions they even produced an anime rap album to promote Cardcaptor Sakura – an unusual cross-media stunt.
In summary, CLAMP’s story is less about one singular inspiration and more about collective ambition and continuity. They turned a doujin circle into one of shōjo’s powerhouses, debuting with a bold fantasy tale.
Outside Japan, fans might find them mysterious, but CLAMP themselves focus on crossing genres and surprising readers, and have tackled everything from teen romance (Chobits) to horror (Blood-C) under their unified banner.
And yes, all four CLAMP members are alive and well – another confirmed fact to set the record straight.

Takehiko Inoue (Slam Dunk, Vagabond)
Takehiko Inoue’s sports and samurai epics are famously rooted in his own life and passions. His debut Slam Dunk – a basketball manga that became a social phenomenon – was born directly from his high school experience.
Inoue says he joined his high school basketball club (despite lacking talent) and noticed “there were no manga about basketball at the time, so I thought I had to do it.”.
This personal connection explains the series’s authenticity: the lively matches and locker-room banter feel lived-in because they literally came from Inoue’s past.
Decades later, an English interview still credits Slam Dunk’s ending (which many fans debate) to Inoue wanting to capture that youthful spirit he experienced.
After Slam Dunk ended in 1996, Inoue briefly felt like giving up manga. But then an editor suggested he read Yoshikawa Eiji’s classic novel Musashi.
As Inoue recalls, “after Slam Dunk I felt like ending my manga career, but when I read that, I wanted to draw the faces of the characters and my hands started tingling, so I started” a new series.
That became Vagabond, his acclaimed retelling of the samurai Miyamoto Musashi. Inoue has mentioned that his goal with Vagabond was to reconnect young Japanese readers with their history and culture – he frankly admitted he was “pretty much out of touch with the history of Japan” himself, and hoped the manga would spark interest.
He also turned to research: when drawing Vagabond, Inoue says he realized how little he knew about period armor, clothing, and swordfights at first, so he dug into studies of classical arts and film to capture authenticity.
In one interview, he even cited Akira Kurosawa’s Seven Samurai and Rashomon as inspirations: “one reason I started using a brush was that I wanted to get that dark and dirty feeling… the art texture that Rashomon had. That’s the feeling I’m trying to achieve.”.
Between Slam Dunk and Vagabond, Inoue also created the wheelchair-basketball manga Real after seeing a TV feature on disabled athletes.
Inoue explains Real’s theme simply: life doesn’t end when things go wrong, “there’s still more to go” beyond any setback. This underlines Inoue’s philosophy of human resilience, a throughline in all his series.
In summary, Inoue’s key behind-the-scenes fact is that Slam Dunk and Vagabond were born from his personal obsessions: playing basketball and discovering Musashi.
He literally leapt from a sports drama to a samurai epic by following the story that “made [his] hands start tingling”.
Whether he’s drawing high-flying dunks or slashing swordsmen, Inoue’s work grows out of passion and careful research, with a side of self-discovery.
For some of the most iconic lines from Inoue’s basketball masterpiece, check out our Best Slam Dunk Quotes article.

Conclusion
From Oda’s pirate dreams to Takeuchi’s accidental power proposals, and from Togashi’s rueful exhaustion to Isayama’s childhood dinosaur sketches, these mangaka show us that the greatest manga often come from personal quirks and persistence.
Their iconic characters and worlds didn’t appear out of nowhere – they were born of editors’ suggestions, failed school exams, late-night hospital trips, even love stories.
As these creators themselves admit, they often “just liked it,” or “had a vision,” or “were inspired by something ordinary.”
By examining these behind-the-scenes tales, we see how One Piece, Dragon Ball, Sailor Moon, and the rest are not only beloved stories but also reflections of very real human experiences.
The next time you read your favorite manga, remember the restless nights, odd ideas, and surprising life twists that made it possible – a very human creative adventure as epic as any fictional one.